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Turbosilver pro v3.0A.adf
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Changes.DOC
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1988-10-05
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Turbo Silver Addendum Oct 3, 1988
===================== ===========
As usually happens, we made a few changes and additions to the Turbo Silver
program, after the the manuals were already printed. This text file will
detail those changes to your Turbo Silver 3.0 program. You may want to
print out this text file, and place the changes in you "Turbo Silver"
Manual.
CELLS and OBJECTS
=================
The file formats for both cells and objects are radically different in
Turbo 3.0, than the format which was used in version 2.0. Turbo 3.0 will
automatically read version 2.0 objects and cells and save them out in the
new more efficient 3.0 format. This will allow you to read all of your
previously created cells and objects, as well as those objects created by
"3-Demon" from Mimetics, "Interchange" from Syndesis, and "Fancy Fonts"
from Access. Scripts however, are not compatible between the two versions.
Also, objects and cells saved in version 3.0 format cannot be used by
version 2.0.
OBJECTS and CELLS from "TERRAIN"
===============================
Objects and cells created from our "TERRAIN" program are directly loadable
in Turbo Silver version 3.0. However, waves and cells containing water,
may not render properly in "SOLID MODEL" mode if they are IFF wrapped.
If the object renders black or just dissappears, then you need to set the
Filter values all to "0" on the object.
PANIC BUTTONS!
==============
As we all can make mistakes, or change our minds, we have now provided 2
means of escape in the "Object Editor" portion of the program. You can
exit ANY of the "Super Requesters" bringing you back to the editor surface
in the object editor without applying changes, by pressing the "ESCAPE" or
<ESC> key. You can also exit the "Object Editor" portion of the program
without updating the current cell file on disk, by selectine the "Escape"
option from the "EDIT" menu or by pressing the "Left Amiga <[> key.
SHINY AND GLOSSY
================
Version 2.0 of Turbo Silver uses a property called "Shiny". Any objects
which contain the "Shiny" attribute will be changed to "Glossy" in
Turbo Silver. These attributes are somewhat similar, but they are not
exactly alike. Some experimentation with the "filter" values may be
necessary to get the effects you desire using the new glossy mode.
WIRE FRAME SET ZONE
===================
At the request of a number of users, and to make it easier for you to
determine the area you want to test trace when using the "SET ZONE"
function, we have added a method to allow you to pick the zone from a
wire frame view of your scene. To use this function, simply pick the
"SET ZONE" menu item from the "VIEW" menu in the "OBJECT EDITOR". You may
also use the "Left Amiga" <]> key. A wire frame view of you current
scene will be displayed on the screen. You can then use the mouse to
pick the desired "zone" in the same manner as the "SET ZONE" function in
the "ANIMATION" portion of the program.
MOVIE
=====
We have added several more command to the MOVIE scripting feature to allow
you even more control over your animations. The new commands are:
RATE
PAUSE
HOLD
BLACK
LOCK
FREE
RATE - This command allows you to vary the rate of animation playback
during an animation. The rates correspond to the FUNCTION keys,
and the "+" and "-" keys used in Turbo Silver and the Turbo
Silver stand alone PLAYER.
Syntax - RATE 12
The rates correspond to the funtion keys in the
following manner:
KEY RATE
=== ====
<F1> 0 Rates correspond to the function keys in
<F2> 6 in multiple units of "6". Selecting
<F3> 12 numbers which are between units of "6"
<F4> 18 allows fine tuning of the speed similar
<F5> 24 to using the "+" and "-" keys from the
<F6> 30 keyboard.
<F7> 36
<F8> 42
<F9> 48
<F10> 54
PAUSE - This command allows you to pause on a single frame in an animation
for a specified amount of time. The time is computed in both
seconds and "jiffies" (1/60th of a second).
Syntax - PAUSE 5.47
(This would pause the frame 5 and 47/60ths seconds)
HOLD - This command will stop the animation on a single frame and hold
there until the <SPACE BAR> is depressed. When using the HOLD
command as the last command in the script, be aware that depressing
the <SPACE BAR> will loop the animation if "LOOP" has been
selected from the play menu, and the animation will end if "ONCE"
has been selected from the play menu.
BLACK - This command will insert a black frame in the animation. The screen
will go to black and then resume the animation. It is advisable that
you place a PAUSE command before and after the BLACK command to give
a smooth transition to the animation.
LOCK - These commands will lock or free the color pallete during the
FREE creation of an animation. The commands take effect on the
animation immediately after the command. This can be especially
usefull when creating animations of combined pictures from more than
1 previously rendered Turbo Silver File, or importing converted RGBN
pictures from other programs.
SILVER.CONFIG
=============
For those users who would like to have their wire frame animations in a color
other than white, we have added an additional entry to the "silver.config"
file. The command is called "WIRE". The entries for this new addition are
identical to the other color settings in the "silver.config". We have set
the "WIRE" command to default to YELLOW, or "ff0", as with the other
settings in the "silver.config" file, these setting can be changed to what
ever you prefer. Please refer to your Turbo Silver manual, appendix A for
a complete explanation of the settings.
PLAYER
======
With the release of version 3.0, A new standalone player is also on the
disk. This new PLAYER will play any animation created by any previous
version of Silver or Turbo Silver. But, the previous version of the
PLAYER will not play Turbo Silver 3.0 Animations.